Supreme Commander 1 (and its expansion Forged Alliance) used to have a central place to find mods and maps, the GPGNet Vault, which was ran by the developers. Some time after Square Enix bought the rights to the SupCom IP, GPGNet and the Vault were shut down. To this day there is still not any good place to find mods or maps for it AFAIK, and many mods have become unavailable altogether as they had been uploaded to the Vault exclusively. The only place to look for mods now is on, and the forum which contains SupCom mods is the forum for mods of all games using its engine, and of course you have to dig through WIP project threads, request threads, and completely irrelevant threads on top of that, and even then once you find something interesting you might find out that the download link is broken due to the author having to resort to using not-so-future-proof hosting due to the lack of the GPGNet Vault.
To make things even less straightforward, there is a (which seemingly also includes all GPG games). The game itself does have its own built-in mod functionality, and there are a couple map editors (one official, one third-party) for it; SupCom 2 as I recall had no built-in modding functionality and did much to hinder mod creation, though some people have managed to create mods for it.The lack of a proper place for the SupCom modding community since the shutdown of the Vault has been a major hindrance in my eyes, for both the mod creators and the people trying to obtain mods. Would you consider creating a Supreme Commander Nexus?.
Today we are playing some more Supreme Commander FAF with the Total Mayhem mod. Twitter: htt. Supreme Commander 2; About Nexusmods; About Nexusmods. The Short Version. Nexus sites are community driven websites that provide a platform for mod creators from specific off-the-shelf video games to upload their work for other users to download and use within their respective games. Nexus Network Mods Images Videos.